Happy New Year! Goodbye 2020, you really really sucked…


So just before I finished last night I was able to figure out my oddity with the duplicating instances of the inventorySlots. I basically had an old bit of logic in there collapse and hidden away that I thought was disabled. Success!

Day 24 Progress Video

I’ve had a lot of lore and game story thought going around my head and after updating my Game Design Document this morning, I spent some time drawing (very) rough maps of both the ship and the village that the player will be traversing throughout the game:

Map Wireframes for the Town and the Maddison

I’ve been working on implementing two external extensions in GDevelop 5 today:

CreateMultipleCopiesOfObject — enabled the creation of multiple objects in a shosen number of rows and columns. This will provide the options of increase the amount the player can till based on skills and hoe level.

SnapToGrid — creates…


I'm attempting to make a game...

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