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Nayfen
Nayfen

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Jan 2, 2021

2021: My Dev Journey Plans

Happy New Year! Goodbye 2020, you really really sucked… Still, November was good; NaNoWriMo was a success for more me and I really enjoyed myself. I got way more done than I anticipated. But obviously, there is a lot to be done… and before I can get started I’ve made the decision to put Project Life on hold. The…

Blog

2 min read

Blog

2 min read


Nov 30, 2020

NaNo Day 30— Project Life: Final Day of NaNoWriMo: An Overview

I thought I’d be more excited… 🤔 First of all… I just want to express how proud I am of myself; not only did I stick it out for the whole month, but I hit the ground running and for the most part, achieved way more than I’d ever anticipated.

Gdevelop

2 min read

Gdevelop

2 min read


Nov 29, 2020

NaNo Day 29 — Project Life: Opening Scene Tweaks and Overview Prep

Its the penultimate NaoWriMo finale! And I’ve been pretty much Game designing all day! It’s a good feeling. I’ve been trying to bring together all elements of what I’ve been working on all November together so that tomorrow, the final day of NaNo, I can showcase all the features I’ve…

Gdevelop

1 min read

Gdevelop

1 min read


Nov 28, 2020

NaNo Day 28 — Project Life: Troubleshooting #2

Another day, another troubleshooting session, this time focussing on the Hotbar and then (when I lost my mind) the Monster’s behaviour when chasing the player. The Hotbar implementation broke me; I spent hours… hours trying different versions of rules and expressions to make the specific instance…

Gdevelop

2 min read

NaNo Day 28 — Project Life: Troubleshooting #2
NaNo Day 28 — Project Life: Troubleshooting #2
Gdevelop

2 min read


Nov 27, 2020

NaNo Day 27— Project Life: Troubleshooting

I decided that today was a bug fixing day, but after a morning run in the cold and the frost, I was inspired to make a footprint animation that follows the player. This was actually surprisingly easy to implement (see snippet below). I then got back on track and spent…

Gdevelop

2 min read

NaNo Day 27— Project Life: Troubleshooting
NaNo Day 27— Project Life: Troubleshooting
Gdevelop

2 min read


Nov 26, 2020

NaNo Day 26 — Project Life: Tilling Revisited

I was pretty positive about the progress I made today, but… I spent the majority of it trying to fix random bugs in the events. The Tool Swap events were initially only swapping between 2 and 0. …

Gdevelop

1 min read

Gdevelop

1 min read


Nov 25, 2020

NaNo Day 25 — Project Life: Player Sprite Tileset

I started my Player Sprites today! I’ve been super excited to start drawing my own sprites for the player and couldn’t hold off the itch any longer. It’s very clean… it might need some more detail but this will come later once it’s in the engine. Following the great tips…

Pixel Art

2 min read

NaNo Day 25 — Project Life: Player Sprite Tileset
NaNo Day 25 — Project Life: Player Sprite Tileset
Pixel Art

2 min read


Nov 24, 2020

NaNo Day 24 — Project Life: New Cutscene & Inventory Fix

So just before I finished last night I was able to figure out my oddity with the duplicating instances of the inventorySlots. I basically had an old bit of logic in there collapse and hidden away that I thought was disabled. Success! I’ve had a lot…

Gdevelop

1 min read

NaNo Day 24 — Project Life: New Cutscene & Inventory Fix
NaNo Day 24 — Project Life: New Cutscene & Inventory Fix
Gdevelop

1 min read

NaNo Day 24 — Project Life: New Cutscene & Inventory Fix

So just before I finished last night I was able to figure out my oddity with the duplicating instances of the inventorySlots. I basically had an old bit of logic in there collapse and hidden away that I thought was disabled. Success!

Day 24 Progress Video

I’ve had a lot…

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Nov 23, 2020

NaNo Day 23 — Project Life: Inventory System 2.0

Made a lot of progress today with an inventory system. Lots of trial and error but I’m pretty pleased with the results. I’ve made a selector for the inventory; when you open the inventory a little box appears and you’re able to move the box around…

Gdevelop

1 min read

Gdevelop

1 min read


Nov 22, 2020

NaNo Day 22 — Project Life: Tilling 2.0

I’ve been working on implementing two external extensions in GDevelop 5 today: CreateMultipleCopiesOfObject — enabled the creation of multiple objects in a shosen number of rows and columns. This will provide the options of increase the amount the player can till based on skills and hoe level. SnapToGrid — creates…

Gdevelop

1 min read

Gdevelop

1 min read

Nayfen

Nayfen

2 Followers

I'm attempting to make a game...

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