NaNo Day 24 — Project Life: New Cutscene & Inventory Fix
So just before I finished last night I was able to figure out my oddity with the duplicating instances of the inventorySlots. I basically had an old bit of logic in there collapse and hidden away that I thought was disabled. Success!
I’ve had a lot of lore and game story thought going around my head and after updating my Game Design Document this morning, I spent some time drawing (very) rough maps of both the ship and the village that the player will be traversing throughout the game: